

Trainers are type themed and use pokemon with similar strength. Movesets are completely random, not preferring moves of the Pokemon’s type.Įvery pokemon begins with at least one reasonably accurate damaging move.Ģ0% of moves are forced to be good damaging moves, and moves are ordered so that in general, less powerful damaging moves are learned before those with greater power. Move power, PP, accuracy, and types are all the same. Ingame trades have both randomized requested and given Pokemon. Static pokemon were randomized with legendaries turning into legendaries and normal pokemon turning into normal pokemon. Starter pokemon were all random pokemon with 2 evolutions. See here for information on changed impossible evolutions. It will be an evolution of similar base stat total. Pokemon evolutions are random, with change forced so it must be evolve into something different. Rerolling was done for sane wonder guard. Only M4 has the seed and log files, and it was their responsibility to reroll.īase Stat totals and Pokemon types unchanged.Ībilities completely random.

The universal pokemon randomizer was used.ĭisclaimer: Although I heavily influenced the randomized settings, this does not mean that I had any control over the actual RANDOMIZATION (Final Gambit starter lol). We figured it is better for people to know what to expect to some degree, to prevent salt later, without revealing everything of course. This post will illustrate the key settings of the randomization. Unlike Randomized Platinum, I, along with several other people, were allowed to heavily influence the randomized settings, so they should be better this time.
